<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"><html xmlns="http://www.w3.org/1999/xhtml" ><head><title>Javascript rounded (Math.round() with Math.pow())</title><script type="text/javascript">//Math. Round (x); Returns the nearest integer to the number, rounded to the integer, that is, to the decimal partfunction f(){alert(Math.round(123.567));alert(Math.round(123.456));}//Math.h pow (x, y); Returns the specified power of the base//Returns a numerical expression in terms of x to the y, equal to x to the y//Returns Infinity if the pow parameter is too large and causes floating point overflowfunction f1(){alert(Math.pow(2,10));//2 to the 10th is equal to 1024alert(Math.pow(1024,0.1));//1024 to the 0.1 power is equal to 2alert(Math.pow(99,9999));//Overflow returns Infinity}function ForDight(Dight,How){Dight = Math.round(Dight*Math.pow(10,How))/Math.pow(10,How);return Dight;}function f2(){alert(ForDight(12345.67890,3));//Three decimal placesalert(ForDight(123.99999,4));//Keep the four decimal places}//Another way to round it is the same principle.//Num is the data to be converted. N is the number of bits to be converted//cheng(123.456,2);// Keep two decimal placesfunction cheng(num,n){var dd=1;var tempnum;for(i=0;i<n;i++){dd*=10;}tempnum = num*dd;tempnum = Math.round(tempnum);alert(tempnum/dd);}</script></head><body><input type="button" value="round" onclick="f();" /><input type="button" value="pow" onclick="f1();" /><input type="button" value=" Sets the number of decimal places to keep, rounding " onclick="f2();" /><input type="button" value="cheng" onclick="cheng(123.456,2);" /></body></html>